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HNEWTEXT.TXT
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1996-01-05
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3KB
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74 lines
NEWTEXT_START
CHARACTER TEXT
The remainder of the character creation involves you typing in a few
sentences about your character: what he or she looks like, or what they might
say when other characters interact with them, etc.
It's a lot of fun and makes for a more interesting and amusing game when
everyone puts in their own text this way, but you don't have to. If you skip
this part of the creation now, you can still add or change the text later on
from within the game.
I urge you to try it! Be as brief or verbose as you like. It's easy!
NEWTEXT_END
DESC_START
CHARACTER ENCOUNTER DESCRIPTION:
Now enter a description of your character. This description will be
displayed to another player if they run across you in the city. Use
second-person point of view as if you are telling them what they see.
EXAMPLE:
You notice a man standing in the shadows watching you. From his collection
of weapons you'd guess he's an exterminator. One that's been around a while
and clearly knows to trust no one. He's waiting for you to make the first
move...
DESC_END
DOSS_START
CHARACTER DOSSIER:
Exterminators are able to access a central computer and get info on
other people in the city. The text you enter here will be displayed along
with some other general stats when anyone looks you up in this central
database. Use third-person prose this time.
EXAMPLE:
John Doe is a thin, wirey man with a hot temper. He has a military background
but was dishonourably discharged for 'taking things into his own hands'.
He has a scar on his forehead and is missing his ring-finger. Use extreme
caution.
DOSS_END
TALK_START
CHARACTER TALK TEXT:
Other players will encounter you in the city. If they don't attack you
straight off, they may try talking with you. This text will be displayed
then. Use a second-person point of view, as if you are telling a story.
EXAMPLE:
As you open your mouth, John Doe draws a gun and trains it on your head
before you get the first syllable out. "You're not thinking of trying
anything stupid I hope. On second thought, try something..."
TALK_END
WON_START
CHARACTER VICTORY TEXT:
If another player attacks you, but you win, this text is displayed.
EXAMPLE:
John Doe towers over your crumpled body and levels his gun with your
forehead. "Should've kept clear enough alone, boy..."
WON_END
LOST_START
CHARACTER DEATH TEXT:
The following text will be displayed if another character kills you.
EXAMPLE:
"Come on and kill me boy, what the hell are you waiting for?"
John Does lies on the ground, staring up at you and coughing; just waiting
for you to drop the hammer...
LOST_END